Games and Literature
June 15, 2006Our Francophone readers will do well, I think, to follow Christian’s discourses to “show how literary study can help us better understand games.” I sense good things…
Our Francophone readers will do well, I think, to follow Christian’s discourses to “show how literary study can help us better understand games.” I sense good things…
It took me a while to get through, but Mike Siggin’s return was as good as expected.
Shannon Appelcline’s article on Hasbro, The Creature that Ate the (Gaming) World, is yet another great piece from him. This time he describes how Hasbro came to be the monster it is and what that means to the industry.
This is quite amusing - a review of Descent in the style of those multiple choice adventure game books.
Most Monopoly variants are pretty lame, and make the game worse–this one, however, shows some promise.
Mario Lanza’s article A Matter of Style keeps up with the consistent quality we’ve learned to expect from him. Good work, once again.
In the latest Postcard from Berlin, Jeff Allers discusses gaming in East Germany. I’d love to get ahold of a copy of that exhibition catalogue…
Shannon Appelcline’s analysis of the Italian design scene is great work. Part One: The Analysis was published a while ago, now we get Part Two: The Reference.