Design goal behind AoS income reduction
January 29, 2007Ever wondered why Age of Steam income reduction was designed? BoardGameGeek thread Design goal behind AoS income reduction explains, and has also good thoughts about AoS strategy.
Ever wondered why Age of Steam income reduction was designed? BoardGameGeek thread Design goal behind AoS income reduction explains, and has also good thoughts about AoS strategy.
At Essen 2006, Ludovic Gimet and his friends sold a hand-made expansion for Age of Steam with a run of 180 copies, 20,000 Rails Under the Sea. I asked him if he had any spare copies at Essen and he looked at me as if I was mad.
He photographed the whole manufacturing process. It’s well worth a look.
The Designer’s Mind: Silk Road is an excellent article on the design of Silk Road, involving designers Ted Cheatham and Bruno Faidutti and the publisher Zev Shlasinger.
Really good at board games? Can you beat all you friends? If you’re feeling lucky, try online poker for a change. Who knows, you could win big!
The Gone Gaming 2006 Board Game Internet Awards have been awarded. Congratulations for the winners.
Ted Alspach’s Age of Steam Survey Results are an interesting and impressive read, with good comments from JC Lawrence.
Valley Games announced a reprint of Hannibal: Rome vs Carthage, one of the biggest Holy Grail out-of-print games. Pretty nifty!
Interested in the BoardGameGeek game ratings? Read On Ratings by Matthew Gray to learn more.
Predatory vs. Non-Predatory Games is an interesting articly by Ben Baldanza on dividing games into predatory and non-predatory games, particularly in the context of two-player games.
Even if I do not always agree with Frank Branham, I always find his opinions entertaining.
The Love of Minds is a nice Yehudesque article on why we play games. Good thoughts.